Social Media, Avatars, and Virtual Worlds: Re-imagine an Inclusive Learning Environment for Adolescents and Adults with Literacy Barriers.
Noel GreggYunJeong ChangRobert L. ToddPublished in: DSAI (2012)
Keyphrases
- virtual world
- social media
- learning environment
- virtual learning environments
- social context
- virtual environment
- cognitive apprenticeship
- game based learning
- multi user
- learning activities
- virtual reality
- young children
- learning process
- learning systems
- e learning
- learning outcomes
- social networking
- online social networks
- social networks
- big data
- physical world
- mixed reality
- learning processes
- immersive environments
- user generated content
- high school
- learning opportunities
- virtual objects
- social media data
- children learn
- online communities
- social interaction
- augmented reality
- information technology
- face to face interactions