Interaction design patterns for computers in sociable use.
Mattias ArvolaPublished in: Int. J. Comput. Appl. Technol. (2006)
Keyphrases
- design patterns
- software engineering
- object oriented
- design principles
- object oriented software
- usage scenarios
- software design
- metamodel
- human computer interaction
- software systems
- learning objects
- user interaction
- software architecture
- database driven
- ontology driven
- learning games
- real world
- model view controller
- pattern languages
- computer technology
- software development
- relational databases
- artificial intelligence