Avatar's Gaze Control to Facilitate Conversational Turn-Taking in Virtual-Space Multi-user Voice Chat System.
Ryo IshiiToshimitsu MiyajimaKinya FujitaYukiko I. NakanoPublished in: IVA (2006)
Keyphrases
- turn taking
- multi user
- virtual space
- virtual world
- gaze control
- multi party
- virtual environment
- eye contact
- virtual reality
- social interaction
- privacy preserving
- mixed reality
- multiple users
- computer mediated
- control architecture
- multi modal
- user interface
- augmented reality
- gaze direction
- sensory motor
- computer mediated communication
- video conferencing
- eye gaze
- autonomous robots
- social networks