A picocell-based architecture for a real-time mobile virtual reality.
Tino PyssysaloPetri PulliPublished in: RTS (1997)
Keyphrases
- virtual reality
- real time
- interactive virtual
- virtual environment
- virtual reality environments
- augmented reality
- computer graphics
- virtual world
- computer animation
- virtual humans
- mobile phone
- virtual museum
- three dimensional
- markerless
- mobile devices
- visual data mining
- photorealistic
- multi sensory
- virtual reality technology
- image processing
- tangible user interface
- collaborative virtual environments
- context aware
- virtual training
- computer interface
- virtual objects
- virtual laboratory
- real environment
- image sequences