Presence in virtual environments as a function of visual and auditory cues.
Claudia M. HendrixWoodrow BarfieldPublished in: VRAIS (1995)
Keyphrases
- virtual environment
- visual information
- virtual reality
- virtual world
- visual cues
- haptic feedback
- computer graphics
- signal processing
- evoked potentials
- multi user
- information processing
- serious games
- virtual characters
- cross modal
- collision detection
- virtual agents
- low level
- physical environment
- visual features
- virtual humans
- virtual objects
- role play
- real environment
- virtual space
- physical space
- learning objects
- learning processes