The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality.
Aitor RoviraDavid SwappRichard SouthernJian J. ZhangMel SlaterPublished in: VR (2013)
Keyphrases
- virtual reality
- virtual museum
- virtual environment
- projector camera
- augmented reality
- photorealistic
- virtual world
- computer animation
- virtual reality technology
- virtual humans
- virtual space
- interactive virtual
- computer graphics
- three dimensional
- virtual training
- collaborative virtual environments
- virtual reality environments
- computer vision
- visual data mining
- structured light
- pattern recognition
- computer generated forces