Designing i*CATch: A multipurpose, education-friendly construction kit for physical and wearable computing.
Grace NgaiStephen C. F. ChanHong Va LeongVincent T. Y. NgPublished in: ACM Trans. Comput. Educ. (2013)
Keyphrases
- wearable computing
- ambient intelligence
- context awareness
- smart environments
- e learning
- information and communication technologies
- engineering education
- active learning
- recent developments
- higher education
- mobile learning
- distance learning
- context sensitive
- educational technology
- expert systems
- web based learning
- knowledge base
- interactive learning
- information retrieval