Distributed Fictitious Play in Potential Games with Time Varying Communication Networks.
Sina ArefizadehCeyhun EksinPublished in: ACSSC (2019)
Keyphrases
- communication networks
- fictitious play
- game theory
- computer networks
- nash equilibria
- nash equilibrium
- wireless communication
- information dissemination
- distributed databases
- cooperative
- distributed systems
- distributed environment
- imperfect information
- network structure
- game theoretic
- multi agent
- video games
- incomplete information
- ip networks
- peer to peer
- database
- lightweight
- decision support