Play with me: Exploring the autobiographical through digital games.
Cindy PorembaPublished in: DiGRA Conference (2007)
Keyphrases
- digital games
- digital game based learning
- educational tool
- learning environment
- game based learning
- learning contexts
- educational games
- foreign language learners
- learning tools
- computer games
- secondary school
- educational contexts
- role play
- game design
- game playing
- gender differences
- digital media
- game play
- multimedia
- machine learning
- learning management systems
- learning activities
- software engineering