Client-Side Network Delay Compensation for Online Shooting Games.
Takato MotooJiei KawasakiTakuya FujihashiShunsuke SaruwatariTakashi WatanabePublished in: IEEE Access (2021)
Keyphrases
- network model
- transmission delay
- complex networks
- communication networks
- cooperative game
- real time
- online learning
- computer games
- peer to peer
- network structure
- network management
- online game
- game design
- neural network
- campus network
- networked control systems
- path length
- small world
- educational games
- steady state
- video games
- computer networks
- network traffic