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Reducing game latency by migration, core-selection and TCP modifications.
Paul B. Beskow
Andreas Petlund
Geir A. Erikstad
Carsten Griwodz
Pål Halvorsen
Published in:
Int. J. Adv. Media Commun. (2010)
Keyphrases
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cooperative game
coalitional games
end to end
nash equilibrium
ip networks
multi agent
response time
video games
game theoretic
optimal strategy
high speed
virtual world
game theory
neural network
game design
game playing