Improving Virtual Reality Ergonomics Through Reach-Bounded Non-Linear Input Amplification.
Johann WentzelGreg d'EonDaniel VogelPublished in: CHI (2020)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- human computer interaction
- virtual world
- photorealistic
- virtual humans
- augmented reality
- computer animation
- interactive virtual
- tangible user interface
- human computer interface
- virtual space
- visual data mining
- virtual training
- multi sensory
- computer vision
- computer generated forces
- virtual reality environments
- image processing