Mobilising Monopoly: Game design, place and social values.
Mark LochrieAlison GazzardAdrian GradinarPaul CoultonPublished in: FDG (2014)
Keyphrases
- game design
- computer games
- video games
- educational games
- game based learning
- design process
- social interaction
- social networks
- game play
- programming concepts
- learning objectives
- social media
- learning games
- board game
- commercial games
- serious games
- game development
- learning community
- learning theories
- digital games
- real world
- database design
- collaborative learning
- case study
- computational thinking