Landlords of the Digital World: How Territoriality and Social Identity Predict Playing Intensity in Location-based Games.
Samuli LaatoBastian KordyakaA. K. M. Najmul IslamKonstantinos PapangelisPublished in: HICSS (2021)
Keyphrases
- digital world
- computer games
- game playing
- social networking
- social context
- foreign language learners
- game players
- online game
- games played
- social interaction
- imperfect information
- computer technology
- social media
- board game
- social networks
- multi player
- role playing game
- game design
- video games
- card games
- mobile devices
- game play
- card game
- perfect information
- turn taking
- digital games
- identity management
- web technologies
- nash equilibria
- educational games
- location based services
- playing games
- computer poker
- game theory
- database systems