How a Tangible User Interface Contributes to Desired Learning Outcomes of the Virtual River Serious Game.
Robert-Jan den HaanJelle van DijkFedor BaartMascha van der VoortSuzanne HulscherPublished in: HCI (30) (2019)
Keyphrases
- learning outcomes
- serious games
- tangible user interface
- virtual reality
- virtual environment
- learning processes
- augmented reality
- learning experience
- collaborative learning
- open ended
- learning environment
- virtual world
- university students
- game play
- learning styles
- video games
- learning scenarios
- learning objectives
- game based learning
- game design
- computer graphics
- individual differences
- game development
- game engine
- student learning styles
- procedural knowledge
- learning process
- instructional design
- learning goals
- learning tools
- pedagogical agents
- educational games
- computer games
- computer supported collaborative learning
- digital games
- e learning
- design principles
- machine learning
- online learning
- three dimensional
- computer vision