Using Gamification to Decrease Anonymity in Larger Learning Environments.
Michael KallookaranSusanne Robra-BissantzPublished in: AMCIS (2016)
Keyphrases
- learning environment
- learning processes
- e learning
- learning systems
- user experience
- adaptive systems
- privacy protection
- learning activities
- ring signature scheme
- data sets
- pedagogical agents
- learning outcomes
- learning scenarios
- learning community
- learning process
- mobile devices
- location privacy
- computer based learning environments
- payment scheme
- website