Introducing Second Life, a 3D virtual world, to students and educators.
Shailey MinochaPublished in: T4E (2010)
Keyphrases
- virtual world
- virtual learning environments
- social context
- educational institutions
- game based learning
- e learning
- virtual environment
- science learning
- pre service
- educational settings
- classroom instruction
- physical world
- teaching materials
- learning experience
- face to face interactions
- learning environment
- virtual reality
- mixed reality
- multi user
- learning process
- immersive environments
- distance education
- distance learning
- student groups
- communication skills
- critical thinking skills
- educational tools
- learning activities
- higher education
- intelligent tutoring systems
- student learning
- high school
- lesson plans
- meaningful learning
- computer supported collaborative learning
- science education
- learning styles
- post secondary
- technology integration
- educational technology
- virtual objects
- teacher education
- instructional technology
- learning materials
- elementary school
- digital games
- engaging students
- secondary school