Svevo tour: The design and the experimentation of an augmented reality application for engaging visitors of a literary museum.
Cristina FenuFabio PittarelloPublished in: Int. J. Hum. Comput. Stud. (2018)
Keyphrases
- augmented reality
- tangible interaction
- learning games
- user interface
- virtual reality
- virtual objects
- mobile augmented reality
- mixed reality
- human computer interaction
- multi user
- markerless
- real environment
- head mounted display
- real scenes
- real objects
- promising experimental results demonstrate
- real time
- educational games
- website