Learning by Pet-training Competition: Alleviating Negative Influences of Direction Competition by Training Pets to Compete in Game-Based Environments.
Zhi-Hong ChenCalvin C. Y. LiaoTak-Wai ChanPublished in: ICALT (2010)
Keyphrases
- supervised learning
- online learning
- learning systems
- learning process
- learning speed
- online training
- training process
- feedforward neural networks
- training phase
- computer based training
- computer software
- training algorithm
- structured prediction
- skill acquisition
- learning stage
- training samples
- learning algorithm
- minimum error rate
- motor skills
- training sessions
- serious games
- learning problems
- learning tasks
- unsupervised learning
- active learning
- mobile learning
- recurrent networks
- training examples
- learning styles
- deep architectures
- training set
- bayesian networks