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Three-Subagent Adapting Architecture for Fighting Videogames.
Simón Enrique Ortiz Branco
Koichi Moriyama
Ken-ichi Fukui
Satoshi Kurihara
Masayuki Numao
Published in:
PRICAI (2010)
Keyphrases
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video games
learning experience
game engine
real time
educational games
game play
game playing
management system
game design
software architecture
student engagement
game based learning
authoring tool
network architecture
learning tools
computer games
machine learning