Searching for Compound Goals Using Relevancy Zones in the Game of Go.
Jan RamonTom CroonenborghsPublished in: Computers and Games (2004)
Keyphrases
- information systems
- video games
- computer games
- game theory
- game theoretic
- nash equilibrium
- databases
- rational agents
- online game
- game playing
- game design
- educational games
- virtual world
- multi agent systems
- artificial intelligence
- genetic algorithm
- learning process
- search strategies
- cooperative
- decision making
- information retrieval
- database
- learning games
- monte carlo tree search
- cooperative game