Stereoscopic Dataset from A Video Game: Detecting Converged Axes and Perspective Distortions in S3D Videos.
Kirill MalyshevSergey LavrushkinDmitriy S. VatolinPublished in: IC3D (2020)
Keyphrases
- video games
- human actions
- learning experience
- educational games
- game playing
- high definition
- game design
- stereoscopic video
- video dataset
- game play
- computer games
- serious games
- multimedia event detection
- video sequences
- motion parallax
- augmented reality
- learning tools
- action recognition
- video content
- game development
- geometric distortions
- game players
- trecvid multimedia event detection
- video clips
- event detection
- video data
- three dimensional
- multimedia
- key frames
- game engine
- video frames
- d scene
- space time interest points