Gaze-contingent ocular parallax rendering for virtual reality.
Robert KonradAnastasios AngelopoulosGordon WetzsteinPublished in: SIGGRAPH Talks (2019)
Keyphrases
- virtual reality
- gaze contingent
- eye tracking
- computer graphics
- photorealistic
- texture mapping
- eye tracker
- virtual environment
- visual field
- image based rendering
- augmented reality
- computer vision
- d scene
- eye gaze
- virtual world
- image processing
- three dimensional
- eye movements
- visual attention
- high resolution
- virtual humans
- human computer interaction
- high quality
- collaborative virtual environments
- virtual space
- camera motion
- virtual museum
- optical flow
- visual search
- virtual reality technology
- image sequences
- d objects
- real time
- multi view
- virtual training
- interactive virtual