Timelines: simplifying the programming of lag compensation for the next generation of networked games.
Cheryl SaveryT. C. Nicholas GrahamPublished in: Multim. Syst. (2013)
Keyphrases
- programming language
- game development
- game theory
- game playing
- cooperative
- video games
- data sets
- game programming
- development environment
- game design
- computer games
- educational games
- computer programs
- computer programming
- perfect information
- imperfect information
- database
- nash equilibrium
- weighted majority
- general game playing
- game players
- human computation
- stochastic games
- multimedia
- object oriented programming
- video sequences
- game theoretic
- object oriented