Even in virtual environments women shop and men build: A social role perspective on Second Life.
Rosanna E. GuadagnoNicole L. MuscanellBradley M. OkdieNanci M. BurkThomas B. WardPublished in: Comput. Hum. Behav. (2011)
Keyphrases
- virtual environment
- virtual world
- virtual reality
- multi user
- social networks
- computer graphics
- physical environment
- social responsibility
- social interaction
- synthetic characters
- virtual space
- virtual training
- learning processes
- serious games
- information systems
- interaction model
- social media
- real time
- virtual objects
- gender differences
- virtual learning environments
- knowledge sharing
- e learning
- information technology
- collision detection
- virtual agents
- social networking
- computer vision
- organizational culture
- learning environment
- learning activities