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Does the use of Fibonacci numbers in planning poker affect effort estimates?
Ritesh Tamrakar
Magne Jørgensen
Published in:
EASE (2012)
Keyphrases
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incomplete information
test bed
planning problems
heuristic search
effort needed
planning process
game theoretic
monte carlo
markov chain
decision support
optical flow
expert systems
goal oriented
case study
imperfect information
plan generation
blocks world
genetic algorithm