Towards an m-learning requirements catalog for the development of educational applications for the teaching of programming.
Anderson MarcolinoEllen Francine BarbosaPublished in: FIE (2016)
Keyphrases
- m learning
- educational contexts
- lifelong learning
- e learning
- distance education
- mobile learning
- higher education
- learning technologies
- educational practices
- educational materials
- mobile technologies
- learning systems
- mobile phone
- educational systems
- distance learning
- informal learning
- learning analytics
- educational technology
- computer science education
- digital technologies
- rapid technological
- mobile devices
- web based learning
- learning experience
- engaging students
- design principles
- technology enhanced learning
- learning design
- learning materials
- learning content
- computer programming
- learning process
- teaching methods
- blended learning
- software engineering
- online learning
- special education
- open educational resources
- student centered
- learning activities
- context aware
- design process
- game development
- language learning
- digital games
- programming course