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Realistic and Relevant Role-Players for Experiential Learning.

Eric DomeshekSowmya RamachandranRandy JensenJeremy Ludwig
Published in: HCI (34) (2020)
Keyphrases
  • experiential learning
  • st century
  • adult learning
  • game design
  • technology enhanced
  • effective learning
  • real world
  • game play