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Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy Games.

Christopher A. BallingerSushil J. LouisSiming Liu
Published in: IEEE Trans. Comput. Intell. AI Games (2016)
Keyphrases
  • real time strategy games
  • multi agent systems
  • search space
  • multi agent
  • search algorithm
  • lower bound
  • virtual environment