Text Input in Virtual Reality Using a Tracked Drawing Tablet.
Seyed Amir Ahmad DidehkhorshidSiju PhilipElaheh SamimiRobert J. TeatherPublished in: HCI (46) (2020)
Keyphrases
- virtual reality
- text input
- virtual environment
- text entry
- image sequences
- real time
- computer graphics
- virtual world
- three dimensional
- augmented reality
- interactive virtual
- multi sensory
- spelling correction
- error rate
- virtual space
- collaborative virtual environments
- virtual reality technology
- eye gaze
- visual data mining
- virtual humans
- computer vision
- virtual museum
- vision system
- user interface