Rendering of Feature-rich Dynamically Changing Volumetric Datasets on GPU.
Martin SchreiberAtanas AtanasovPhilipp NeumannHans-Joachim BungartzPublished in: ICCS (2014)
Keyphrases
- dynamically changing
- graphics hardware
- graphics processors
- real time
- cluster of workstations
- three dimensional
- real time rendering
- volume visualization
- computer graphics
- benchmark datasets
- ray casting
- implicit surfaces
- high quality
- gpu accelerated
- image synthesis
- d scene
- image features
- parallel computation
- feature selection
- image processing
- volume rendering
- geometric models
- ray tracing
- database
- feature set
- feature space