Feasibility, Motivation, and Selective Motor Control: Virtual Reality Compared to Conventional Home Exercise in Children with Cerebral Palsy.
C. BryantonJ. BosséMarie BrienJennifer McleanAnna McCormickHeidi SveistrupPublished in: Cyberpsychology Behav. Soc. Netw. (2006)
Keyphrases
- virtual reality
- virtual environment
- motor control
- computer graphics
- tangible user interface
- interactive virtual
- augmented reality
- virtual world
- multi sensory
- three dimensional
- virtual humans
- signal processing
- artificial intelligence
- real time
- data analysis
- multi agent
- learning algorithm
- virtual reality environments
- neural network
- domain knowledge
- pattern recognition
- human brain
- robot control