Blending On-Body and Mid-Air Interaction in Virtual Reality.
Difeng YuQiushi ZhouTilman DinglerEduardo VellosoJorge GonçalvesPublished in: ISMAR (2022)
Keyphrases
- virtual reality
- virtual environment
- collaborative virtual environments
- virtual space
- computer interface
- virtual world
- three dimensional
- augmented reality
- computer animation
- virtual reality technology
- computer graphics
- multi sensory
- human computer interaction
- interactive virtual
- visual data mining
- virtual museum
- tangible user interface
- human body
- human machine interaction
- photorealistic
- pattern recognition
- virtual training
- digital museum
- user interaction
- data mining