Research on Virtual Reality Arm Motion Capture and Recognition.
Shubin CaiDihui DengJianqiang LiJinchun WenChaoqin ChenZhong MingPublished in: ICARM (2019)
Keyphrases
- virtual reality
- motion capture
- computer graphics
- computer animation
- virtual environment
- virtual humans
- human movement
- human motion
- human body
- human figure
- photorealistic
- multi view
- image processing
- human motion capture
- object recognition
- three dimensional
- human computer interaction
- joint angles
- markerless
- computer vision
- augmented reality
- virtual museum
- interactive virtual
- feature extraction
- visual data mining
- collaborative virtual environments
- virtual reality technology
- tangible user interface
- motion capture data
- action recognition
- virtual world
- viewpoint
- virtual training
- machine learning