: It's All Fun and Games ... Until Students Learn.
Anne P. MasseySusan A. BrownJeanne D. JohnstonPublished in: J. Inf. Syst. Educ. (2005)
Keyphrases
- computer games
- playing games
- simulation game
- helping students
- student learning
- learning environment
- learning experience
- higher education
- video games
- learning outcomes
- learning styles
- learning activities
- intelligent tutoring systems
- pilot study
- adventure game
- e learning
- learning process
- mobile games
- distance learning
- game design
- facilitate learning
- feel comfortable
- board game
- high school students
- game based learning
- undergraduate students
- collaborative learning
- distance education
- online course
- science education
- game theory
- problem based learning
- programming skills
- tutoring system
- science classroom
- university level
- pedagogical design
- game play
- game development
- secondary school
- digital games
- computer programming
- college students
- serious games
- computer assisted instruction
- teaching methods
- online game
- entry level
- high school
- game mechanics
- game playing
- cognitive load
- computer programs