How Avatars Influence User Behavior: A Review on the Proteus Effect in Virtual Environments and Video Games.
Anna Samira PraetoriusDaniel GörlichPublished in: FDG (2020)
Keyphrases
- virtual environment
- user behavior
- video games
- virtual world
- virtual reality
- serious games
- user interaction
- learning experience
- computer graphics
- multi user
- computer games
- educational games
- game play
- game design
- contextual factors
- user experience
- game playing
- user browsing
- user preferences
- learning tools
- game based learning
- individual user
- user behavior patterns
- mathematics learning
- virtual characters
- synthetic characters