The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games.
Amy Shirong LuVictoria PelarskiDar AlonAleksandra BaranEmma McGarrityNeha SwaminathanCaio Victor SousaPublished in: Virtual Real. (2023)
Keyphrases
- virtual reality
- physical activity
- game players
- digital games
- video games
- computer games
- virtual world
- game playing
- game play
- heart rate
- virtual environment
- educational games
- interactive narrative
- wearable sensors
- computer graphics
- virtual humans
- virtual space
- augmented reality
- ambient assisted living
- user experience
- three dimensional
- interactive virtual
- activity recognition
- health related
- mobile devices
- virtual reality environments
- health monitoring
- smart environments