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Reconstruction of the Face Shape using the Motion Capture System in the Blender Environment.
Joanna Smolska
Dariusz J. Sawicki
Published in:
VISIGRAPP (1: GRAPP) (2022)
Keyphrases
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motion capture
human body
human motion
human computer interaction
computer graphics
multi view
motion capture data
three dimensional
image sequences
face recognition
spatio temporal
high resolution