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Reconstruction of the Face Shape using the Motion Capture System in the Blender Environment.

Joanna SmolskaDariusz J. Sawicki
Published in: VISIGRAPP (1: GRAPP) (2022)
Keyphrases
  • motion capture
  • human body
  • human motion
  • human computer interaction
  • computer graphics
  • multi view
  • motion capture data
  • three dimensional
  • image sequences
  • face recognition
  • spatio temporal
  • high resolution