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Examining the impact of head-mounted augmented reality on learning engineering drawings: A case study for three-view drawing.

Qingshu YuanKailiang ShouJin XuZhengwei YaoZhigeng Pan
Published in: Comput. Appl. Eng. Educ. (2024)
Keyphrases
  • augmented reality
  • head mounted
  • engineering drawings
  • standard pc
  • user interface
  • eye tracking
  • real time
  • human computer interaction
  • virtual reality
  • head mounted display
  • computer graphics
  • multiple views