IN: SHOP - Using Telepresence and Immersive VR for a New Shopping Experience.
Silke LangMartin NäfMarkus H. GrossLudger HovestadtPublished in: VMV (2003)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- computer graphics
- three dimensional
- augmented reality
- virtual reality technology
- virtual reality environments
- virtual humans
- virtual training
- multi user
- virtual space
- genetic algorithm
- case study
- machine learning
- virtual characters
- online shopping
- field of view
- personal experiences