Trends in 3D Point Cloud Contents Sampling in Mobile AR/VR Platforms.
Hankyul BaekHaemin LeeJi-Yeon KimSoyi JungMinseok ChoiJoongheon KimPublished in: APWCS (2022)
Keyphrases
- augmented reality
- virtual reality
- mobile augmented reality
- mobile platform
- mobile devices
- mobile phone
- monte carlo
- mobile applications
- virtual environment
- mobile environments
- mobile users
- mobile commerce
- random sampling
- handheld devices
- sampling algorithm
- mobile technologies
- mobile platforms
- sample size
- mobile robot
- computing environments
- parameter space
- mobile apps
- smart phones
- middleware architecture
- sampling strategy
- context aware
- location aware
- m learning
- virtual humans
- mobile networks
- mobile computing
- metadata
- mobile learning
- computer graphics
- website