Using augmented reality with speech input for non-native children's language learning.
Che Samihah Che DalimMohd Shahrizal SunarArindam DeyMark BillinghurstPublished in: Int. J. Hum. Comput. Stud. (2020)
Keyphrases
- augmented reality
- language learning
- language acquisition
- input device
- learning games
- language skills
- virtual objects
- virtual reality
- human computer interaction
- tangible user interface
- mixed reality
- foreign language
- computer assisted language learning
- real environment
- mobile learning
- camera tracking
- language learners
- multimedia
- real scenes
- mobile language learning
- head mounted display
- speech recognition