Implicit and explicit training in the mitigation of cognitive bias through the use of a serious game.
Norah E. DunbarClaude H. MillerBradley J. AdameJavier ElizondoScott N. WilsonBrianna LaneAbigail Allums KauffmanElena BessarabovaMatthew L. JensenSara K. StraubYu-Hao LeeJudee K. BurgoonJoseph S. ValacichJeffrey L. JenkinsJun ZhangPublished in: Comput. Hum. Behav. (2014)
Keyphrases
- serious games
- virtual environment
- video games
- game play
- design principles
- computer games
- educational games
- learning processes
- game design
- learning scenarios
- game engine
- information processing
- database systems
- skill acquisition
- game based learning
- game development
- intelligent tutoring
- explicit feedback
- neural network
- expert systems
- cognitive processes
- digital games
- training set
- multimedia
- artificial intelligence
- databases
- soft skills