What makes learners enhance learning outcomes in MOOCs? Exploring the roles of gamification and personalization.
Yung-Ming ChengPublished in: Interact. Technol. Smart Educ. (2024)
Keyphrases
- educational hypermedia
- learning experience
- e learning
- learning process
- learning materials
- formal education
- learning community
- learning systems
- learning strategies
- learning processes
- user experience
- learner profiles
- serious games
- language learning
- learning outcomes
- learning activities
- learning environment
- multimedia
- learning resources
- learning analytics
- user preferences
- context aware
- teaching materials
- foreign language
- ubiquitous learning
- personalized learning