Friction and slant perception in real and virtual environments.
Nicholaos MourkoussisKaterina ManiaTom TrosciankoFiona M. RiveraRycharde HawkesPublished in: SIGGRAPH Research Posters (2006)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- virtual space
- multi user
- real environment
- virtual agents
- computer graphics
- physical space
- interaction model
- physical environment
- serious games
- virtual characters
- real world
- virtual humans
- collision detection
- virtual learning environments
- learning processes
- virtual objects
- three dimensional