Improving Immersive Virtual Reality Training of Bioreactor Operations using Gamification.
Benjamin Wei Jie KwokAdriel YeoAdison C. K. WongBernard L. W. LooJeannie Su Ann LeePublished in: TALE (2023)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- serious games
- virtual world
- augmented reality
- computer graphics
- virtual reality technology
- three dimensional
- virtual reality environments
- computer animation
- interactive virtual
- virtual space
- photorealistic
- virtual humans
- multi sensory
- signal processing
- visual data mining
- user experience
- digital museum
- computer interface
- virtual museum
- virtual laboratory
- tangible user interface