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Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual Characters.
Chiara Gorlini
Laurits Dixen
Paolo Burelli
Published in:
CoG (2023)
Keyphrases
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virtual characters
virtual environment
social interaction
embodied conversational agents
serious games
cognitive architecture
sensory inputs
crowd simulation
virtual world
pedagogical agents
face recognition
social media
virtual reality
learning processes
emotional state