Enactive Approach to Assess Perceived Speed Error during Walking and Running in Virtual Reality.
Théo PerrinHugo A. KerhervéCharles FaureRichard KulpaAnthony SorelBenoit BideauPublished in: VR (2019)
Keyphrases
- virtual reality
- virtual environment
- three dimensional
- computer animation
- computer graphics
- multi sensory
- photorealistic
- real time
- virtual world
- augmented reality
- virtual reality technology
- collaborative virtual environments
- cognitive systems
- interactive virtual
- virtual laboratory
- virtual space
- visual data mining
- virtual museum
- virtual humans
- embodied cognition
- limit cycle
- humanoid robot
- data mining