GPU-Based Rendering and Collision Simulation of Ground Vegetation in Large-Scale Virtual Scenarios.
Flavio Paulus FranzinCesar Tadeu PozzerBruno Torres do NascimentoPublished in: SBGames (2019)
Keyphrases
- collision detection
- virtual environment
- computer graphics
- high fidelity
- virtual reality
- real world
- virtual world
- real time
- high quality
- graphics hardware
- neural network
- image synthesis
- rigid body
- augmented reality
- photorealistic
- real life
- ray casting
- virtual humans
- deformable objects
- image based rendering
- small scale
- volume rendering
- power line