Real-time Terrain Rendering with Incremental Loading for Interactive Terrain Modelling.
Simon van den HurkWallace YuenBurkhard WünschePublished in: GRAPP (2011)
Keyphrases
- real time rendering
- real time
- computer graphics
- terrain modeling
- high fidelity
- three dimensional
- image synthesis
- multiresolution
- image based rendering
- low cost
- user friendly
- graphics hardware
- elevation data
- rough terrain
- computer vision
- legged robots
- gpu implementation
- virtual environment
- user interaction
- photorealistic
- ray tracing
- frame rate
- d scene
- high quality
- flight path
- image processing